The buildings themselves are a mix of millitary and civillian architecture. The main building is a large, low structure about 5 stories high. This contains the main offices, and sits on a deep basement system.
Sticking from the top, there are a trio of towers, resembling heavily constructed tower blocks, roughly 15 stories high. These contain the main dorm areas, which are are a mix of individual bedrooms, and group rooms with bunk beds. The rooms surround communal kitchen areas, with a set of bathrooms on each floor.
The center of the main structure is mainly taken up by the runway and various helipads, constructed like the deck of a small aircraft carrier, including lifts to take aircraft up from the basement area they are stored in.
The runway is a short design, mainly intended for STOVL aircraft and helicopters. At 300 meters long, it's really only suitable for ski-ramp launches of aircraft, and rolling starts for laden helicopters.
Active defenses are set up to cover most approaches, and mainly set up on the main structure, with a few set into the top levels of the towers. Most are disguised as PH34Rbots, and covered up with boxes. These consist of:
CIWS guns: Gatling guns hooked up to radar systems. They shoot at fast-moving things automatically when switched on, from the abnormally large pigeons inhabiting the area right up to missiles and aircraft.
Railgun turrets: Like the CIWS guns, only with more sensors and set to fire at slower targets.
Mounted guns: 40mm Bofors guns in single and twin mounts, controlled remotely.
Surface-to-air missiles: Sa-20, Sa-22, and Sa-9 systems on mobile launchers, moved around the perimeter of the building as needed. They're hooked into the local radar net to reduce the need for mobile radars, but a few are still in use as backups.
Artillery: 155mm guns parked in the central courtyard, used for quick-response support of forces in the area.
Passive defenses are simply a heavy, durable construction for the buildings. The top layers of concrete cover a 6" layer of steel armour plate, which makes the buildings immune to all but the heaviest weapons.
A unique active/passive defense system is the forcefield. Active because it has to be deployed when needed, passive because it simply stops incoming fire. The forcefield itself is powered from internal storage systems, with enough power to support it for approximately 5 minutes. The power is gained by transmissions from solar power satellites in high orbits, transmitted to the base by relay satellites in polar orbits. The transmission system powers the forcefield primarily, with the storage systems acting as backup. The power transmission extends the life of the field to 6 hours, before the power storage on the satellites is drained.
The power is recieved by a set of aerials on top of the towers, which generate a magnetic field to catch and direct the power to the forcefield emitters.
Originally taken from a warship, this system has been upgraded and tinkered with over the years, to end up with a full air-traffic control system, along with targeting radar for the air defenses.
This is backed up by a few mobile radar systems, mostly to cover blind spots and boost targeting capabilities.
The base has multiple networks, boosted to cover the building's footprint. Bandwidth is best described as 'ridiculous', but is frequently overtaxed regardless.
Largoists operate extensive jamming systems, and they hope you like jamming too. If it emits a signal, they can jam it, or simply overload it until it explodes. Or track you by it and make YOU explode. Typically using brute-force methods, but it can be surprisingly sneaky for Largoists.
The base itself is powered by a geothermal power plant under the complex, which is a few levels under the sub-basements. Alternative power systems such as fission and fusion reactors were considered, but geothermal was settled on, with backup from the power satellites due to concerns over radiation, and the TPCD not wanting a large-scale fusion reactor under the city.
The base is isolated from the local power nets for security reasons, but is still connected to the city's water and sewage networks.
Gas connections were considered, but decided against because of the risk of explosions. Largoists and flammables don't mix.
The building also contains an extensive system for disposal and recycling of biodegradable waste, which converts it into alcohol for use in fuels.
The basements are extensive, and house a robotic production line for armoured vehicles, various labs, and storage for aircraft and vehicles.
The topmost level is a vehicle hangar, accessible by the lifts from the runway area and a wide, shallow ramp to the single safe route off the site. Vehicles are usually stored somewhat haphazardly rather than parked with any sort of order, but the ceiling-mounted cargo crane can compensate for this by simply lifting things over obstructions.
Below the regular basement areas are extensive storage facilities, a fully-equipped firing range, a very large and well-stocked armoury, and the geothermal plant.
The storage facilities contain the FGTL's stash of WMDs. A few nuclear warheads, chemical weapons, and biological warfare equipment. They're kept under lock and key, and only key staff know about them anyway. After the demon invasion, 'key staff' pretty much means Skorpion and Strider.
There's also a lot of industrial waste and pollutants. Between this and the WMDs, it has mutated local vermin populations to unusual size and ferocity.
Statistics: Posted by Skorpynekomimi — Sat Mar 29, 2014 6:45 am